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Weapons are items that can be utilized to defeat enemies easier.

Melee Weapons Edit

Weapon Name Value Attack Weight Notes
Beautiful Sword 400 17* Medium Requires 34 or less Corruption to wield. Min 6 attack.
Coiled Whip 500 5 Light
Dagger 150 3 Light
Flail 200 10 Medium
Halberd 750 11 Heavy
Hooked Gauntlets 300 8 Medium Has a chance to inflict bleeding.
Huge Warhammer 1500 16 Heavy Requires 40 strength to wield. May stun opponent.
Huntsman's Cane 400 0 Light Halves Corruption gain. May break after 25 strikes.
Jeweled Rapier 1400 13* Light
Katana 500 10 Medium
Large Axe 100 15 Heavy Requires 6'6" height or 80 strength to wield.
Large Claymore 1500 15 Heavy Requires 40 strength to wield.
Large Hammer 90 16 Heavy Requires 5'0" height.
Lethice's Whip 2000 16 Light Inflicts lust damage but raises corruption on strike.
Lust Dagger 40 3 Light Inflicts lust damage on strike.
Mace 100 9 Medium
Midnight Rapier 1600 15* Light
Pipe 25 5 Medium Currently not upgradable.
Pitchfork 200 10 Medium Currently not upgradable.
Raphael's Rapier 1000 8* Light
Riding Crop 50 5 Light
Scarred Blade 1000 10* Medium Requires 70 or more Corruption to wield. Max 20 attack.
Scimitar 500 13 Medium
Spear 450 8 Medium
Spiked Gauntlets 400 5 Medium Has a chance to stun opponent.
Succubi Whip 400 10 Medium Inflicts lust damage but raises corruption on strike.
Ugly Sword 400 7* Medium Requires 70 or more Corruption to wield. Max 17 attack.

Attack values marked with * indicates that the value may be altered by certain means.

Ranged Weapons Edit

Ranged weapons have the distinct difference of the damage being Speed-based and the ability to hit from any distance even if you're knocked back.

Weapon Name Value Attack Weight Notes
Blunderbuss 600 16 Medium Requires reload after each shot.
Bow N/A Special N/A Is a key item, cannot be dropped.
Crossbow 200 11 Medium Requires reload after each shot.
Kelt's Bow N/A Special N/A Replaces ordinary bow, deals 20% more damage.
Flintlock Pistol 250 14 Light Requires reload after each shot.

Magic Weapons Edit

Magic weapons, though can be used as melee weapons, they do bolster your Spell Effect Multiplier and if you have a certain perk, it's treated as if it's a ranged weapon except damage is Intelligence-based.

Weapon Name Value Attack Weight Notes
Eldritch Staff 1000 10 Medium Bolsters SEM by 60%.
Inscribed Spellblade 500 8 Medium Bolsters SEM by 50%.
Inscribed Runed Spellblade 2000 14 Medium Bolsters SEM by 70%.
Lethicite Staff 1337 14 Medium Bolsters SEM by 80%.
Wizard's Staff 350 3 Medium Bolsters SEM by 40%.

Upgrading Edit

Most weapons can be upgraded by going to Weaponsmith in Tel'Adre or Chill Smith in Bizarre Bazaar. The cost varies and the process takes 24 hours to complete. Currently, weapons can be upgraded twice.

When a weapon is upgraded, it will have plus suffix. (eg. Scimitar+1 for Fine Scimitar).

Upgrade Lvl Prefix
+1 Fine
+2 Masterwork
+3 Epic

Each upgrade level adds 2 to attack value. Some weapons can then be further improved into obsidian weapons, which boast 2 more attack rating over masterwork (+6 attack over base) but degrades after 200 hits.

Certain weapons however have different upgrade path.

Base Weapon Result Weapon Requirements
Beautiful Sword Divine Pearl Sword 2000 Gems, 1x Pure Pearl
Ugly Sword Scarred Blade 2000 Gems, 1x of any large Lethicite OR 5x Lethicite
Jeweled Rapier Midnight Rapier 2000 Gems, 5x Lethicite
Inscribed Spellblade Inscribed Runed Spellblade 1500 Gems, 1x Lethicite, 1x Fox Jewel
Spiked Gauntlets Hooked Gauntlets 400 Gems

If you get your hands on certain broken weapons, they can be reforged for a fee.

Broken Weapon Restored Weapon Requirements
Broken Beautiful Sword Beautiful Sword 1500 Gems